Betas, Glitches, and Broken Boundaries in Donkey Kong Country!


[Acapella intro music] Hello everyone and welcome to a very special collab for Donkey Kong Country! Today you’re not just gonna be looking at the development story of DKC, but you’re also gonna be seeing some cool glitches, Thanks to A+ Start, host of Son of a Glitch and not to mention you’re gonna be getting a whole new look beyond the game’s boundaries Thanks to Shesez, host of Boundary Break What am I still doing this intro for? C’mon let’s get going starting with the development of Donkey Kong Country! Before the idea of Donkey Kong Country and even before Rare was purchased by Nintendo, Tim and Chris Stamper founders of Rare itself, were experimenting with a new piece of hardware that they just invested in. The Silicon Graphics Challenge Workstation capable of creating these dazzling 3D graphics, but still at that time… they weren’t even considering a DK based platformer or even a platformer in general. They were instead looking to make a boxing game. That is until the Senior Nintendo staff paid them a visit and they were super impressed with the demo they had made at the time. Nintendo staffer Genyo Takeda was then sent back to Japan, in order to urge the then president of Nintendo, Hiroshi Yamauchi, to make a deal with Rare. After some talks, Nintendo purchased 49% of the company which officially made Rare a second-party developer. Both Tim and Chris at the time were interested in creating some kind of game with Donkey Kong as the main character. And after expressing their interest to Nintendo they were given the go-ahead to get started. With a team of 12 ready to go, more than any previous Rare project, they decided to make Donkey Kong Country First things first! Designing Donkey Kong. Miyamoto despite being mostly uninvolved with the project, had very strong ideas as to what DK should look like. Rare was hoping to modernize the look and came up with this initial sketch for the concept art. Miyamoto then came back with his own sketch for the character based on Donkey Kong Jr. His sketch was definitely a lot more cutesy compared to Rare’s protein powder filled walking piece of steroid. In the end, It seemed Rare mostly got their way with the design though he’s a lot less muscular than what they had originally planned him to be. And there’s a lot less hair too. This design became the standard look for basically every single game Donkey Kong appeared in from then on. For Diddy Kong, Rare attempted to make an updated version of Donkey Kong Jr. But the model that they came up with was too different from Jr’s original look. So Nintendo told them to either make the character look more like Jr. or make him a new character. So they just decided it would be best to make a new character for this new universe and named him… Dinky Kong! …but apparently there was some legal trouble behind that name I mean after all I’m sure every big company out there was thinking: “Oh, man! I need to trademark, Dinky Kong for my next big [laughing] shampoo product.” [in 60’s announcer voice]
Dinky Kong removes dandruff and protects your scalp! In any case rest settled on the named Diddy Kong for their sidekick character eventually. And I am very happy they did that! Now I bet some of you are wondering now how on earth did Rare manage to pack all them graphics into this little game Well, it’s all thanks to a little something called
Pre-rendered graphics that I’d like to explain right now! They basically created the 3d models for the characters and environment on the Silicon Graphics Workstation and rendered out each frame of the animation, to then compress into a sprite for the SNES to use and display on screen. The team even took the trouble to make their own compression algorithm in order to fit as much graphical data into the game as physically possible. This was something completely cutting-edge at the time and was also an expensive risk for the company seeing as the Workstation alone cost 80,000 pounds each!
{103,400 USD} But I mean it turned out to be worthwhile in the end, it sold over 9 million copies globally. I mean look at them graphics.
How could you possibly keep the money in your wallets?
It’s flying out go, go be free! [light chuckle] [Son of a Glitch intro] So let’s kick things off with our first glitch called, “The Invisible Barrel Glitch.” This can be performed with both Donkey or Diddy and involves a steel keg which can be found in many stages of the game. Throwing the steel keg at a wall and then jumping on it makes either Kong ride it through the stage. What we’re going to do here in Jungle hijinx is ride it up until we’re about to reach the Midway barrel and whilst holding the Y button press B to Pick up the steel keg now simply touch the midway barrel And then suddenly the steel keg is invisible. *groans* Diddy you had one job! While it looks like Diddy is carrying nothing What’s actually happening is he’s now carrying whatever sprite object spawns on screen next. When the barrel disappears, the game doesn’t know which sprite value is now being held the next sprite value that Spawns will then become the item being held and once that day spawns the next sprite will take its place Sounds complicated But actually not really. However, this can have some odd Occurrences with some enemies like this Necky who just hides in fear of this invisible barrel. [90’s edgy kid voice]
Look at it! Throwing the barrel can also mess with enemies like these critters who fly into you at the speed of light Yikes! Did I mention Diddy has psychic powers? Yeah, that’s a power that he has but this is just the beginning of the craziness with this glitch It’s possible to get the invisible barrel glitch with normal barrels, too And this means we can mess with the game in more inventive ways. To do this get a regular barrel and throw it and quickly Pick it up after it’s been thrown which is tricky. But not impossible. It doesn’t just work with touching the continue barrels either It’ll also work with the floating DK barrels. The things you can do with this glitch are pretty Interesting, like mess with the cannon barrel so they fly in the air And then you just keep going all the way to the end of the stage Keep on rolling, right guys? How about a cannon barrel that follows you through the stage? That’s pretty handy to have but it’s also just as broken or you can create infinite Fireballs that glide across the stage. It’s coming right for us Invisible barrels can be fun But we’re about to mess with the game even further using a glitch called the split up glitch This is really easy to activate simply go into any stage You’ve already completed as either Donkey or Diddy and find a DK barrel pick it up and throw it but before it hits the ground Press Start and then select to return to the map screen now go into any stage that has a pit which kills you. You’re actually in a weird state right now where the game thinks there are two Kongs in play but really there’s only one. This means that if you take damage from an enemy well, you’ll freeze in place I’ll just wait here. Help! This is why you need to go into a stage with pits as if you take damage over a pit You’ll fall in and the game will be able to take you back to the map screen now when we enter a stage and break Open a DK barrel We’ll have control of both Kong’s at the same time. With split up glitch active Head into a water stage and open up a DK barrel You’ll immediately see something isn’t quite right. The other Kong won’t swim around as normal instead opting for a more on foot approach. Ah, well, whatever doesn’t float your Kong? I guess. This can also lead to the collision of the stage being breached, and you’re able to just leave through the walls But now you’ll end up stuck at the bottom of the stage, so yeah Maybe don’t do that. Another thing you can do with the split up glitch is take animal buddies into other stages They wouldn’t normally be it to do this you have to jump on Ramby And then have the other Kong fall into a pit to die now back on the map screen Let’s head to a water stage you know, for fun, and now we have Ramby underwater. As strange as that seems This will only work in stages that have animal buddies in except for some reason “Reptile Rumble” allows you to have an animal buddy in too. Ramby in a water stage is weird But for some reason Ramby is The only character that’ll appear in these stages besides Enguarde. If you try to get Winkie or Expresso in these stages they Change into Ramby And I tried my hardest to get Enguarde into a stage without water But you need a pit that you can die in to be able to pull this off and none of the water stages have such A thing so no can do. Split up glitch can also lead to more anomalies in the game like here in “Oil Drum Alley” Luring a barrel into a pit to take damage while the glitch is an effect can lead to some stuff like this. [Multiple voices]
Oh no, oh no, oh no.. Oh no.
Oh no, it’s happening again. And eventually this oh, hey Diddy you look different. Did you do something with your —face? Oh, and now you’re a barrel of course. I mean why not I don’t see anything strange here. Do you? Nope, not me! What Enguarde again? Get out of here! Speaking of Enguarde, let’s head to the stage “Kroctopus Chase” where you’ll come across Enguarde in a secret area just off to the left of the beaten path Take on guard all the way back through the stage where you’ll no doubt get hit a few times by these guys But just jump back on Enguarde and carry on. We’re trying to reach these cannon barrels that when you enter with Enguarde, Well, the glitchy effects should be immediately obvious We have Diddy walking instead of swimming like in the split-up glitch I just love how casual he is And now if we jump off on guard and then get back on we now control both Kongs at the same time, again. Pressing Y will now lock the screen in place and jumping on Enguarde after this will give us a blue Diddy Kong or Maybe two if you’re into that kind of thing, or maybe this kind of thing, this game is weird! [Boundary Break intro] So with Donkey Kong Country and a lot of Super Nintendo games that I cover on my channel, one of the best ways to see Something you’ve never seen before is by removing layers. See with a lot of 2D games, and especially Super Nintendo games, There are graphics that are stacked one on top of the other and depending on how far or close you wanted to be decides what layer you put it on. So if we start peeling back the layers right here in the very first stage of Donkey Kong Country you Can see this background layer of a whole bunch of dense trees But it doesn’t even end there, if you remove that layer as well we can see there’s one more layer left behind to give us some serious depth. The use of layers gets out of control in the Snow levels though because at one point You’ll have a layer of unique snow for each layer of the game with big detailed Snowflakes in the foreground and teeny-tiny white pixels all the way in the back and as you can imagine everything in between Layers can also be used to mask objects all those secrets that you see in Donkey Kong Country where you break a wall? Or you smash a ground and an object – or pathway opens up There’s a sprite body drawn over a pre-established layer, so no matter what these holes exist at any given time But until the player cracks it open. There’s something masking it on the sprite layer Speaking of Donkey Kong it’s a lot better to show you what I can do with 3d games so with Donkey Kong 64 Here’s a little bit of a sample of what I can do here. On the main menu screen You can see that Donkey Kong is on a platform that looks like the top of a barrel and then he jumps in the air which then warps into a jungle setting well if we zoom the camera out not only can we see the entirety of the jungle setting, but that barrel area is actually just over to the right of DK. Also, there’s a whole lot of fun that goes on when you just remain idle on the main screen Like for example this Kremling here that likes to move his arms and pretend that it’s DK’s arms And if we take the camera behind DK’s back, you can see that the Kremlin model is actually completely there But 100% completely stationary, so it’s not accidentally seen by the player. Also, in DK’s house There’s a lot of additional environment that you can’t see. In fact, there’s an object off in the distance That’s completely culled out. Unfortunately what it is I can’t really tell at this time But you can see the shadow of the object resting against the environment. And, of course, we gotta do a zoom out of DK island. Which is especially fun to look at here because we got K Rool’s ship facing off against DK Mountain. So that’s the collab everyone, but we’re not done yet There’s still two more of these major collab videos on both A+ Start’s and Shesez’s channels. Click here to reach the playlist and check them all out and don’t forget to sub to these two gentlemen They do amazing work Alright, I’ll see you over on their channels. Bye-bye.


100 Responses

  1. A+Start

    December 22, 2017 8:10 pm

    As always, a pleasure 🙂 we should use this time to say we also do a podcast, Game Club Podcast! If you enjoy us here, imagine what we'd be like unplugged!!

  2. mjb 20077

    January 6, 2018 4:09 pm

    beta 64 can you try doing a super mario all stars thing?or at least a mario bros 1,2,or 3 one?please?

  3. xclimatexcoldxx

    January 7, 2018 10:35 am

    I honestly didnt know until like 2 years ago that snes was 3d graphics. I mean they always looked like sprites to me. Just like factorio is.

  4. Speedsonic75 OddTristan12123

    January 9, 2018 8:47 pm

    I watched beta 64 content for 3 years of his channel existence and apparently I forgot to subscribe all this time and since I thought I subscribed I never looked at the subscribe button. It's actually pretty sad.

    I think people should call you Beta as if it's your birth name.

  5. Flashlight

    January 15, 2018 3:29 am

    Ugh, for anyone asking where the models are, they were stored on old floppies and were lost. For proof look in the comments of DKC promo videos.

  6. Louminati-

    January 15, 2018 5:52 pm

    Why'd you just add a clip from son of a glitch, and then shesez just pretty much switches lanes and goes to DK64, which ISN'T DK Country… Disappointing.

  7. Wallipalloo

    January 20, 2018 10:15 am

    I was enjoying all this until I realized the Son of a Glitch guy is using a fake British accent. Christ, that's so embarrassing. The cringe is real.

  8. Brendon Hogan

    January 24, 2018 9:26 am

    Heya! Was wondering if you'd consider covering Splatoon and Splatoon 2. I've notice quite a few differences between early footage and final versions of both games and I'm sure there's a enough content about em'! And I've seen the Splatoon review from some time ago! Thanks :)!

  9. Bronk

    April 4, 2018 10:54 pm

    I liked this, but you never talked about unused content. Those were always my favorite parts of your videos. Please try to add those in next time. This also didn't really have anything to do with the history or beta of the game itself minus the beginning of course. This is still a unique concept, but I would rather just watch your guys videos seperate. This would work way better if a giltch or boundry break revealed beta elements like what happened in your metroid video. Shesez doesn't even fully talk about the topic an the A+Start video has been reused. Infact it seems like all of these collabs use already made content, which feels a tad lazy. I really love your videos, and the history of video games, and as a long time fan I really hope you return to your original content. For your next Beta 64 I strongly recommended a look at either Mario Kart DS or Paper Mario and The Thousand Year Door.

  10. Riot55

    April 5, 2018 6:25 pm

    I remember going to Best Buy with my parents when this game came out and I told them I would never need another video game again because graphics would never get better than this.

  11. MrRaiko05

    May 15, 2018 3:09 pm

    Marvel: Infinity War Is The Most Ambitious Crossover Event In History
    Me, an intellectual:

  12. Bob Bigglebar

    June 19, 2018 8:50 pm

    Wrong aspect ratio during the entire first segment. Native resolution on the SNES is 256×224 or 8:7 ratio, but all the graphics were designed to be stretched to 4:3 CRT resolution. This video looks squished b/c you captured it from an emulator without bothering to optimize.

  13. Joseph Escobedo

    July 12, 2018 2:29 am

    The psychic glitch makes sense because mario soccer charge diddy's special is him meditating and floating

  14. Andyalex115

    July 28, 2018 7:48 pm


  15. Brandyn Tillman

    August 30, 2018 3:08 pm

    This is my least favorite of all your videos. Collab seemed forced and content was lacking just to showcase the other channels. Especially the last segment. Like a crappy demo disc.

  16. the official channel of officialness

    October 20, 2018 7:47 pm

    Here's a glitch, I am bi, but cant watch gay porn. But I'm okay with gay sex. Yeah I dont get it either.

  17. Just Another Youtube Channel

    November 17, 2018 1:12 pm

    As much as I hate you guys just recycling videos, it’s kinda cool to see Beta 64 talking about the development as he hasn’t done his own video on it yet.

  18. Nullus

    November 21, 2018 1:29 pm

    its really annoying how this channel turned from unused assets and such in videogames to the development stories which no one cares about, i dont think ill be coming back to this channel anymore after this undocumented change and how you try to make it look like the same thing

  19. GeekachuIChooseYou

    July 15, 2019 10:13 pm

    Holy crud.
    (I literally asked for this on another vid through my old account… and now it's a thing. YES.)
    Seriously. If you're going to make some hyped-up super collab, then ACTUALLY MAKE A COLLAB. If you don't know what I mean, watch AntDude's collabs with Caddicarus.

  20. donkeykong 64 2

    October 31, 2019 7:08 pm

    so do you guys know a person found a sketch of this game with wario being the villain instead of k. rool


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